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Extensible Markup Language  |  2007-02-07  |  1.9 KB  |  54 lines

  1. <?xml version="1.0" encoding="ISO-8859-1"?>
  2.  
  3. <screensaver name="pulsar" _label="Pulsar">
  4.  
  5.   <command arg="-root"/>
  6.  
  7.   <hgroup>
  8.     <select id="render">
  9.       <option id="flat"  _label="Use Flat Coloring" arg-set="-no-light"/>
  10.       <option id="light" _label="Directional Lighting"/>
  11.     </select>
  12.  
  13.     <select id="render">
  14.       <option id="wire"  _label="Wireframe" arg-set="-wire"/>
  15.       <option id="solid" _label="Solid Surface"/>
  16.     </select>
  17.   </hgroup>
  18.  
  19.   <number id="delay" type="slider" arg="-delay %"
  20.           _label="Speed" _low-label="Slow" _high-label="Fast"
  21.           low="0" high="20000" default="10000"
  22.           convert="invert"/>
  23.  
  24.   <number id="quads" type="slider" arg="-quads %"
  25.           _label="Quad Count" low="1" high="50" default="5"/>
  26.  
  27.   <hgroup>
  28.    <vgroup>
  29.      <boolean id="light"     _label="Enable Lighting" arg-set="-light"/>
  30.      <boolean id="fog"       _label="Enable Fog" arg-set="-fog"/>
  31.      <boolean id="texture"   _label="Enable Texturing" arg-set="-texture"/>
  32.      <boolean id="mipmap" _label="Enable Texture Mipmaps" arg-set="-mipmap"/>
  33.    </vgroup>
  34.    <vgroup>
  35.      <boolean id="no-blend"  _label="Enable Blending" arg-unset="-no-blend"/>
  36.      <boolean id="antialias" _label="Anti-alias Lines" arg-set="-antialias"/>
  37.      <boolean id="texture_quality" _label="Enable Texture Filtering"
  38.                               arg-set="-texture_quality"/>
  39.      <boolean id="do_depth" _label="Enable Depth Buffer" arg-set="-do_depth"/>
  40.    </vgroup>
  41.  </hgroup>
  42.  
  43.   <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
  44.  
  45.   <file id="bitmap" _label="Texture PPM File" arg="-bitmap %"/>
  46.  
  47.   <_description>
  48. Draws some intersecting planes, making use of alpha blending, fog,
  49. textures, and mipmaps, plus a ``frames per second'' meter so that you
  50. can tell how fast your graphics card is...  Requires OpenGL.  Written
  51. by David Konerding.
  52.   </_description>
  53. </screensaver>
  54.